Today, our concerns are more on technical sides, but with Gameforge as a partner with a lot of experience in the market, we felt very confident to start this journey. The support and trust that we got from our new community - and still get today- is overwhelming and humbling. No matter how sure you are of your project, there's always this fear of rejection or that people won't love your baby.Our concerns were annihilated after the great success of the Kickstarter campaign. The Kickstarter itself really put Hex, our team, and me out there. We started creating the game that we as TCG players always wanted to have. ![]() We successfully published physical TCGs for years and knew there was demand for a real TCG experience digitally in a video game. Trading card games (TCGs) have been around forever but there is no game that better combines RPG elements with the depth and freedom of gameplay. What were your major concerns or considerations about bringing out a trading card game? We spoke to Jones about Hex, the competition and the world of creating games for the competitive scene. The game is also proving its eSports chops with a $100k HEXTCG Invitational scheduled for next month. Free-to-play game Hex: Shards Of Fate is building a following online and just received a massive update which added major PvE content. ![]() Now Jones and his team are combining the two worlds, trading cards and MMOs, to create a whole new genre in the MMOTCG. He co-founded Cryptozoic Entertainment in 2010 - a company known as a developer and publisher of original and licensed board games, card games, comics and trading cards - and prior to that was spent some time at Blizzard Entertainment, home of mega MMO World Of Warcraft and more recently Hearthstone. Cory Jones is ready to change the online card battling scene.
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